iPro vs Wolfpack Meeting : iPro discussion
11-26-2013, 01:24 PM
Post: #162
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RE: Turn 21
The primary elements i prefer are:
* 4hp soldiers at F6 & G5. This creates a barrier to prevent further damage especially to scramblers. If we leave a scrambler at H4, we also need a soldier at I3. * kill the soldier at F3. If we don't, they may be able kill our entire front line without using a scrambler. We really want them to use at least one scrambler on them. Also this removes the runner as a target on our turf. I'm ok with many of the variations that do the above. Another variation on top of the ones mentioned where a wit/spawn is available is to spawn and possibly move a runner. A runner might be useful to kill a scrambled unit w/o being able to kill our own scrambler (after being scrambled). |
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