iPro vs Wolfpack Meeting : iPro discussion
10-30-2013, 12:10 PM
Post: #101
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RE: iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
The current position of that runner isn't providing much value, so another option instead of spawning another runner on the left side is to just move the one we have instead. We'd only lose visibility to F1 because their units are blocking so much and our soldiers see other hexes.
Here's what I think they will do if we move nothing: * assume they have a sniper on D4 and a scrambler on D3. that would still give them 12 wits next turn. also, there is probably still a soldier on E3 * kill our soldier in I2 with soldiers on E3 and F3 (to H2 and I1) * spawn medic to heal sniper * kill our runner with sniper to E4 (move heavy to G2, G3 of F3) * move scrambler to E3 or F2 That's only 7 wits and they'd have 5 left. They could bring out another scrambler instead of the medic. Something like the above seems like the highest risk for us. What should we do to prepare? With all those 3hp soldiers, a sniper should would be nice. But, that medic is in the way. |
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