iPro vs Wolfpack Meeting : iPro discussion
09-18-2013, 05:03 AM
(This post was last modified: 09-18-2013 05:03 AM by Thrutchy.)
Post: #15
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RE: iPro vs Wolfpack (Turn1)
We are probably making this turn out to be more than it is. Each of the openings that have been mentioned have there positives and negatives. It really depends on what our opponent does in the next several turns (which we don't know right now). In later turns, we might predict our opponent when they have a clear best response with what they know. But, not on turn 1.
Let me list out the options that have been discussed and add a couple more: A) medic next to spawn; boost heavy and move to bonus; spawn soldier (5 wits) B) medic next to spawn; spawn runner, boost, move to bonus (4 wits) C) heavy to bonus; spawn sniper and move toward middle (5 wits) D) medic to pocket and boost heavy; spawn runner and move to bonus (4 wits) E) medic next to spawn and boost heavy; spawn runner and move to bonus (4 wits) F) spawn runner and move to bonus (2 wits) My preference order is B), C), F), A), E), D). But, I'm OK with any of these. Each will have advantages under certain circumstances. I encourage each one of you participating to not quickly dismiss suggestions from others because of your own experience and play style. I think we all have different play patterns which can be powerful if we take advantage. Some turns may be better with one way and other turns another. Also, this forces us to reevaluating each turn, which is a good thing I think. |
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