iPro vs Wolfpack Meeting : iPro discussion
09-17-2013, 12:44 AM
Post: #11
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RE: iPro vs Wolfpack (Turn1)
Let's go ahead and add the sniper option:
c) spawn sniper and move toward middle. heavy to bonus wit. Here are the reasons I like option B: - The bonus wit seems like an ideal location for a runner. This position provides great visibility to both sides of the map and this position isn't too exposed. If we don't bring out a runner now, when will we and where? Every other location seems less optimal than this location, I think. - Healing the runner prevents them spawning a runner and easily killing ours. This will help us maintain reliable vision to make good decisions. But, we should keep a good response handy when they might attack this runner (with a soldier or maybe even a scrambler). - Heavy on bonus wit is rarely a useful position for the heavy. Typically it will be moved toward the middle later which could have been reached from its initial position, so you'll waste a wit. Also, with feedback, heavy on the bonus can be an attractive scrambling target for our opponent and we'd probably need to retreat it. - Vision is so important on this map. Many times where I've been attacked on this map and lacked a runner, it was near impossible to make the right defensive decision. This is amplified with FvF. If we weren't playing FvF, I'd like the sniper opening more. A scrambler can easily destroy a sniper fort. But, I'm still not opposed to this. This is the best time to bring one out since the medic isn't in the way. My preference order is: B), C), A) |
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