iPro vs Wolfpack Meeting : iPro discussion
09-17-2013, 10:09 PM
Post: #13
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RE: iPro vs Wolfpack (Turn1)
I don't think we should spawn any runners. We can easily guess where all their units are. Or at least that's how I think of this map .
My general thoughts about playing feedback on small maps: Me:It's too small for runners. More soldiers. We're playing feedback, we don't need vision, just soldiers. Me2: But what if they try to hide something on the side? Me: Just count wits/units and assume they did. Me2: What if they surprise us with a big attack that we can't see coming?! Me: They'd probably block vision before the attack anyway, and even if they don't, let them attack! We'll counter with a scramble and our sea of soldiers will crush them in a counter attack. The Gruff Billies Clan:
Yeah. We ate your grass, bub. Whatcha gonna do? |
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