Economy, Supply Cap, Turtling, and Predictabiliy
12-14-2013, 10:13 PM
Post: #33
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RE: Economy, Supply Cap, Turtling, and Predictabiliy
(11-20-2013 04:39 PM)didgeralien Wrote:(11-16-2013 09:49 PM)brayton Wrote: Also, does there need to be only 1 currancy in outwitters? Why not have a secondary, less substancial currancy(such as 'kills')? Outwitters obviously doesnt need research but... Interesting ideas, though i'd rather have a new builder/digger unit than another currency other than wits. The builder/digger unit can make new avenues for attack or defense, thus reducing gameplay predictability. Wouldn't it be nice if we're able to dig a pit on the top hex of SFI, or bridge the gap on glitch or thorn gulley? |
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