Suggestion: bid for max. turn limit
09-18-2012, 10:49 PM
Post: #2
|
|||
|
|||
RE: Suggestion: bid for max. turn limit
Let's do a little napkin math, shall we?
You come home from work, let's say you're free to play Outwitters at 19:00 after eating and such things. Now you start a "Blitz Outwitters" match with a 2 minute timeout for turns, let's assume for the sake of argument that an average turn will take you 1 minute to plan, execute and submit. Estimating an average length of games in terms of turns is difficult, but we can look at different scenarios at once:
Looking at the potential problems above, you think to yourself: okay, maybe 2 minutes is a bit harsh, but I'd still like to finish the game before going to bed. Let's say 5 minutes, that should be enough to do stuff between turns, right? For the sake of argument we again estimate the length of an average turn to be 2.5 minutes. Let's look at our scenarios again:
After estimating this, I think it should be obvious that any longer timeout would result in the loss of the first player who needs to go to bed. The alternative being you explaining to your boss that you had to stay up until 3:00 in the morning to finish that Outwitters game and that you are not really fit for work today. My main point: you cannot know how long a game will last beforehand and seeing that we all need to sleep for roughly 6-8 hours every 16-18 hours this is bound to be problematic. Patience is a virtue. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Suggestion: bid for max. turn limit - Feedback101 - 09-18-2012, 01:45 PM
RE: Suggestion: bid for max. turn limit - Kamikaze28 - 09-18-2012 10:49 PM
RE: Suggestion: bid for max. turn limit - Feedback101 - 09-19-2012, 01:18 PM
|
User(s) browsing this thread:
3 Guest(s)
3 Guest(s)
Return to TopReturn to Content