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How to counter runner spamming when moving second?
09-14-2012, 07:44 PM
Post: #10
RE: How to counter runner spamming when moving second?
I don't see TOO much of a problem from a deployment point of view, although it costed you an unnecessary wit.

Turn 6, much more efficient if you kill the runner on your spawn point with the sniper, then spawn a runner/soldier to kill the one next to your base. You save 1 wit (not having to move the runner to attack), and also keeps the runner on the right, giving you extra vision.
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RE: How to counter runner spamming when moving second? - CommandConquerer - 09-14-2012 07:44 PM

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