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Economy, Supply Cap, Turtling, and Predictabiliy
11-17-2013, 03:35 AM
Post: #15
RE: Economy, Supply Cap, Turtling, and Predictabiliy
Honestly I think Outwitters 1 is about as close to perfect as I can imagine. Such a fully featured game - matchmaking, league play, 2v2, replays, and extremely well balanced, elegantly simple gameplay.

But top on my wish list for a potential sequel would be more team differentiation. I don't know how they would maintain balance, but having more than one unique unit per team would be cool. Maybe teams have differing passive traits, or "special powers" which can be activated for a single turn. This would really spice things up. But again, this would have to be balanced.

It'll be GG when you're up against GG of GG.
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RE: Economy, Supply Cap, Turtling, and Predictabiliy - GreatGonzales - 11-17-2013 03:35 AM

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