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Economy, Supply Cap, Turtling, and Predictabiliy
11-16-2013, 10:27 AM (This post was last modified: 11-16-2013 10:28 AM by TheGoldenGriffin.)
Post: #12
RE: Economy, Supply Cap, Turtling, and Predictabiliy
(11-16-2013 07:29 AM)The Frozen One Wrote:  Plus, you'd need to remodel the unit costs. Perhaps a good moment to close the gap between soldier and heavies?

How 'bout:
1- runner and medic
2- soldier
3- sniper and heavy
7- specials

I hear there's a secret Mobi hidden here somewhere…
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RE: Economy, Supply Cap, Turtling, and Predictabiliy - TheGoldenGriffin - 11-16-2013 10:27 AM

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