Economy, Supply Cap, Turtling, and Predictabiliy
11-15-2013, 01:34 PM
Post: #6
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RE: Economy, Supply Cap, Turtling, and Predictabiliy
Of course not. Sweet tooth only has one spawn so after a back and forth exchange with a cap, it would be about who can keep more units alive so that one spawn per turn won't hurt. Besides, upgrading would leave people open to an attack because you're behind in wits now.
Doowhat? Doodat? Okey:3 1v1 ![]() 2v2 - w/jesusfuentesh #7 2v2 ![]() |
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