Special Unit Balance
09-08-2012, 02:31 AM
(This post was last modified: 09-08-2012 02:32 AM by CombatEX.)
Post: #13
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RE: Special Unit Balance
One thing to note is that the scrambler has the longest attacking range in the game by far. Once you convert a unit you can move and attack with it. This opens up many tactical possibilities. Essentially a scrambler's "attack range" is anywhere from 6 - 9. In general you will lose some wits in an exchange (unless you manage to kill an opponent's special), but there are certainly some great applications for the scrambler. Not to mention the threat of a scrambler forces your opponent to waste wits arranging units in a suboptimal way and/or position units in a less favorable position to lessen the impact of a scrambler. In a sense, the fact that a Feedback player 'can' have a scrambler benefits the Feedback player even if the scrambler isn't made.
Some examples though there are undoubtedly many more: - forcing your opponent to be cautious about heavy positioning. - forcing your opponent to block snipers or specials behind 2 layers of units instead of one (if one of your own soldiers is capable of attacking your sniper without being 'blocked' by your own units your sniper is in danger. This is huge because having to completely wall all of your front line units from your specials or snipers is expensive and often impractical) - being cautious about any of your own units within striking range of your own base (particularly on small maps, for example on SFI you can't try to protect your base with a heavy unless you have something behind it since a scrambler could just convert it and hit your base. |
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