Lift Fog at base?
09-07-2012, 07:48 AM
Post: #3
|
|||
|
|||
RE: Lift Fog at base?
(09-07-2012 06:23 AM)worldfamous Wrote: In case you're wondering how this scenario occurred, I should not that it was a 2v2 game. More fog, turns take forever, and the replays can be exhausting. I think the fog of war is very important. I would say, perhaps you should have one visibility around your spawn points as long as they are not blocked (when you would know what is on the spawn point, but need other units to tell what is next to the spawn point). I would rather the developers work on replay to have a slider to scrub through the moves more rapidly or speed up the delay and let us pause or go move by move if the new faster replay is too fast for our taste. Disable all the cute movement, background movement and make replay a fast as butter tool would be my vote. |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Lift Fog at base? - worldfamous - 09-07-2012, 06:23 AM
RE: Lift Fog at base? - CombatEX - 09-07-2012, 07:23 AM
RE: Lift Fog at base? - bmike - 09-07-2012 07:48 AM
|
User(s) browsing this thread:
2 Guest(s)
2 Guest(s)
Return to TopReturn to Content