Outwitters WORLD CUP Winner - Alvendor (SWEDEN)
09-05-2012, 11:30 AM
(This post was last modified: 09-05-2012 02:45 PM by GreatGonzales.)
Post: #86
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RE: Outwitters WORLD CUP Signups CLOSED
Hey Awpertunity, I know this is late but I just had a thought about the rules, specifically the way you are assigning points. I am imagining circumstances where someone wins with a number of turns that are just beyond the better point bracket. Using these guidelines:
The PF awarded will be as follows: SMALL MAPS (1 wit space each) +4 points for 12 turns or less +3 points for 28 turns or less +2 points for 48 turns or less +1 point for 49 turns or more LARGE MAPS (2 wit spaces each) +4 points for 14 turns or less +3 points for 32 turns or less +2 points for 56 turns or less +1 point for 57 turns or more So for instance, on a small map, someone who wins on turn 30 for both games would be getting the same number of points as someone who wins on turn 47. That's not really fair, and I think we can do better than this by using a formula to calculate the number of points - this would mean decimals - according to the exact number of turns. So, for small maps you would start with 4 points and subtract points for each turn after 12 using this formula: Points (small)= 4 - ((Total number of turns - 12) * .05) For large maps, we would change the coefficient: Points (large) = 4 - ((Total number of turns - 14) * .04) Some examples: Winning on Glitch on turn 30 would give you 3.10 points. Winning on Glitch on turn 47 would give you 2.25 points. Winning on Long Nine on turn 18 would give you 3.84 points. Winning on Sweetie Plains on turn 44 would give you 2.80 points. You can play with the coefficient if you want to tweak the influence of number of turns up or down. And I would probably recommend implementing artificial ceiling and floors of 4 and 1 points. But I am in favor of this sort of system because it will more precisely capture skill level, and ties are going to be very unlikely. What do you think? It might be better to make the coefficients a bit more harsh. Currently, in order to score 1 point for a win on a small map you need to take 72 turns; on a large map you would need to take 89 turns. That's a bit high.. Perhaps you should use: Points (small)= 4 - ((Total number of turns - 12) * .06) Points (large) = 4 - ((Total number of turns - 14) * .05) With these, to score 1 point on a small map you would need 62 turns; to score 1 point on a large map you would need 74 turns. Or, you know, something. It doesn't matter all that much, really. Here are those examples with the tweaked formulas, I think this is a little better: Winning on Glitch on turn 30 would give you 2.92 points. Winning on Glitch on turn 47 would give you 1.90 points. Winning on Long Nine on turn 18 would give you 3.80 points. Winning on Sweetie Plains on turn 44 would give you 2.50 points. |
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