Diamond 24 - 12 Good Game [GG Clan Tourney]
11-04-2013, 06:47 AM
(This post was last modified: 11-04-2013 07:05 AM by GreatGonzales.)
Post: #139
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RE: Diamond 22 - 12 Good Game [GG Clan Tourney]
No harm done random task. Just sad we couldn't finish our game.
(11-04-2013 06:31 AM).Memories. Wrote:(11-04-2013 06:18 AM)GreatGonzales Wrote: That being said, it is just an objective fact that the level of offense for time outs varies dependent on the length of the game. It's just math, as I said. Shrug. If we assume that the purpose of the rule is to control for the duration between turns during a match, then we must consider the whole population of turns. Taking 3 days to submit one turn in a 10 turn game, is clearly a worse offense than taking 3 days to submit one turn in a 100 turn game. In the former, the player exceeded the limit 20% of the time (1/5); in the latter the player exceeded the limit 2% of the time (1/50). If we accept this, then the next logical step is to say that - 1 time out in a 10 turn game is actually a greater offense than 3 time outs in a 100 turn game - 20% compared to 6%. We could also look at the percentage of total days spent on a given game, but now we're probably getting too complex. Anyway - math is math, not merely my opinion. It'll be GG when you're up against GG of GG. |
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