TTL2, iPhone 4 ?
10-17-2013, 10:52 PM
Post: #5
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RE: TTL2, iPhone 4 ?
(10-15-2013 01:20 AM)Harti Wrote: As of yet, there is no official statement by OML about iPhone 4 support. it's not looking good for 4 honestly. While i've solved the memory issues (wouldn't have problems on 4 memory-wise), the biggest hurdle is GPU performance. the 4 doesn't have much juice for the amount of pixels it's trying to push on that screen and we render quite a lot in TTL2. This was a *huge* headache in Outwitters, but we largely ignored it since Outwitters is a slower paced game and frame rates aren't very important there. Currently, it's like...teetering on the edge of 'playable' on my 4. I intend to give it a couple more tries to get it to a playable state on the 4 before release though, but no idea how it'll turn out at the moment. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan |
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Messages In This Thread |
TTL2, iPhone 4 ? - Zu-Hul - 10-02-2013, 10:16 PM
RE: TTL2, iPhone 4 ? - Zu-Hul - 10-14-2013, 02:12 AM
RE: TTL2, iPhone 4 ? - Harti - 10-15-2013, 01:20 AM
RE: TTL2, iPhone 4 ? - onealexleft - 10-17-2013 10:52 PM
RE: TTL2, iPhone 4 ? - Zu-Hul - 10-15-2013, 08:04 AM
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