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TTL2, iPhone 4 ?
10-17-2013, 10:52 PM
Post: #5
RE: TTL2, iPhone 4 ?
(10-15-2013 01:20 AM)Harti Wrote:  As of yet, there is no official statement by OML about iPhone 4 support.
Lately they fixed some memory-related crash issues for the iPhone 4s. This can basically mean two things:
a) the game is way too heavy in terms of memory usage for the iPhone 4 (because it already made problems for the 4s)
b) the game might become really memory efficient for it to work on the iPhone 4.


Alas, we don't know anything about that yet. I'm sorry. :O

it's not looking good for 4 honestly. While i've solved the memory issues (wouldn't have problems on 4 memory-wise), the biggest hurdle is GPU performance. the 4 doesn't have much juice for the amount of pixels it's trying to push on that screen and we render quite a lot in TTL2. This was a *huge* headache in Outwitters, but we largely ignored it since Outwitters is a slower paced game and frame rates aren't very important there.

Currently, it's like...teetering on the edge of 'playable' on my 4. I intend to give it a couple more tries to get it to a playable state on the 4 before release though, but no idea how it'll turn out at the moment.

If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
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Messages In This Thread
TTL2, iPhone 4 ? - Zu-Hul - 10-02-2013, 10:16 PM
RE: TTL2, iPhone 4 ? - Zu-Hul - 10-14-2013, 02:12 AM
RE: TTL2, iPhone 4 ? - Harti - 10-15-2013, 01:20 AM
RE: TTL2, iPhone 4 ? - onealexleft - 10-17-2013 10:52 PM
RE: TTL2, iPhone 4 ? - Zu-Hul - 10-15-2013, 08:04 AM

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