Politics in OML Games
10-02-2013, 01:48 PM
(This post was last modified: 10-02-2013 01:52 PM by CombatEX.)
Post: #11
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RE: Politics in OML Games
Probably Adorables (note that I'm going by how I envision the societies being, not the ones in the OP). Being able to teleport directly to any place with a mobi would be extremely useful for productivity and a good step towards creating an efficient society. Of course there would be some room for abuse, but I think the alternatives are worse.
If the government were controlled by: - Scallywags, they would sit around all day never getting anything done and shooting down anyone who tries to approach them with a new idea - Feedback, they could mind control anyone who disagrees with them - Veggienauts, they could slowly strangle any political opposition until there is no room left for their opponents to maneuver Arrows might be a good alternative though. They actively seek out solutions to problems. As long as the arrows don't bring the dots along with them I could see the arrows being a solid choice. |
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Messages In This Thread |
Politics in OML Games - Chemoeum - 10-01-2013, 08:52 AM
RE: Politics in OML Games - [PETA] Doodat - 10-01-2013, 10:01 AM
RE: Politics in OML Games - Chemoeum - 10-01-2013, 10:36 AM
RE: Politics in OML Games - Chas3r 926 - 10-01-2013, 10:26 AM
RE: Politics in OML Games - Chas3r 926 - 10-01-2013, 10:44 AM
RE: Politics in OML Games - TheGoldenGriffin - 10-01-2013, 12:46 PM
RE: Politics in OML Games - Fluffysox - 10-01-2013, 05:50 PM
RE: Politics in OML Games - TheGreatErenan - 10-02-2013, 02:52 AM
RE: Politics in OML Games - Chas3r 926 - 10-02-2013, 09:02 AM
RE: Politics in OML Games - TheGreatErenan - 10-02-2013, 09:39 AM
RE: Politics in OML Games - CombatEX - 10-02-2013 01:48 PM
RE: Politics in OML Games - Fluffysox - 10-02-2013, 05:58 PM
RE: Politics in OML Games - Chemoeum - 10-03-2013, 04:42 AM
RE: Politics in OML Games - TheGoldenGriffin - 10-02-2013, 02:02 PM
RE: Politics in OML Games - CombatEX - 10-02-2013, 02:48 PM
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