"Heavy" isn't worth the costs
08-22-2012, 03:55 PM
Post: #39
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RE: "Heavy" isn't worth the costs
I had this idea come to me in a dream.
Make the heavies better by making them unique per team. Fish: sharks do 4 damage(it is/was shark week after all) Robots: hits all adjacent units (the spin animation already looks like it should) Cuties: attack Knocks unit back 1 hex If you think the cuties ability is a little weak, I think it offsets their uber super unit . Although I think being able to move around enemy units might have some interesting applications. Outwitted |
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