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2 v 2 tips
08-22-2012, 07:41 AM (This post was last modified: 08-23-2012 02:13 AM by NathanDetr0it.)
Post: #2
RE: 2 v 2 tips
There are a few big things to keep in mind. I recently wrote a list of proverbs for 1v1 play— I'll take a stab at some observations from 2v2 experience.

* Communicate.

* Know the Turn Order.

* Turn Order, Turn Order, Turn Order.

* Turn Order.

* When the time comes to attack, always attack together unless you are performing shenanigans.

* Don't perform shenanigans.

* When the time comes to attack, attack the base of the opponent that moves directly before you; this opponent does not get the chance to respond to your attack until after your ally also gets to move.

* When the time comes to attack, attack the units, spawn, and wit spaces of the player that is going to move directly after you; these units and resources are the ones that will have the chance to respond before your ally moves.

* Using your turns to clear the way for your ally to attack is called a Can Opener. Use Can Openers.

* Medics can heal friendly units.

* Mobis can teleport allied units.

* Mobis can teleport deployed friendly bombshells.

* Don't step on your teammate's wit space; it will go grey.

* Do step on your teammate's wit space; one player with 7 wits and one with 5 may be better than two with 6.
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Messages In This Thread
2 v 2 tips - myninja527 - 08-22-2012, 06:30 AM
RE: 2 v 2 tips - NathanDetr0it - 08-22-2012 07:41 AM
RE: 2 v 2 tips - myninja527 - 08-22-2012, 08:00 AM
RE: 2 v 2 tips - Bluegodzill - 08-22-2012, 11:19 AM
RE: 2 v 2 tips - Jack•Sparrow - 08-22-2012, 11:49 AM
RE: 2 v 2 tips - worldfamous - 08-22-2012, 12:04 PM
RE: 2 v 2 tips - alexjiang1 - 08-22-2012, 12:54 PM

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