2 v 2 tips
08-22-2012, 07:41 AM
(This post was last modified: 08-23-2012 02:13 AM by NathanDetr0it.)
Post: #2
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RE: 2 v 2 tips
There are a few big things to keep in mind. I recently wrote a list of proverbs for 1v1 play— I'll take a stab at some observations from 2v2 experience.
* Communicate. * Know the Turn Order. * Turn Order, Turn Order, Turn Order. * Turn Order. * When the time comes to attack, always attack together unless you are performing shenanigans. * Don't perform shenanigans. * When the time comes to attack, attack the base of the opponent that moves directly before you; this opponent does not get the chance to respond to your attack until after your ally also gets to move. * When the time comes to attack, attack the units, spawn, and wit spaces of the player that is going to move directly after you; these units and resources are the ones that will have the chance to respond before your ally moves. * Using your turns to clear the way for your ally to attack is called a Can Opener. Use Can Openers. * Medics can heal friendly units. * Mobis can teleport allied units. * Mobis can teleport deployed friendly bombshells. * Don't step on your teammate's wit space; it will go grey. * Do step on your teammate's wit space; one player with 7 wits and one with 5 may be better than two with 6. |
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Messages In This Thread |
2 v 2 tips - myninja527 - 08-22-2012, 06:30 AM
RE: 2 v 2 tips - NathanDetr0it - 08-22-2012 07:41 AM
RE: 2 v 2 tips - myninja527 - 08-22-2012, 08:00 AM
RE: 2 v 2 tips - Bluegodzill - 08-22-2012, 11:19 AM
RE: 2 v 2 tips - Jack•Sparrow - 08-22-2012, 11:49 AM
RE: 2 v 2 tips - worldfamous - 08-22-2012, 12:04 PM
RE: 2 v 2 tips - alexjiang1 - 08-22-2012, 12:54 PM
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