Heavies to 4 Damage
09-22-2013, 04:39 AM
Post: #34
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RE: Heavies to 4 Damage
I don't think heavy needs to change. It is true that it isn't spawned much because it usually isn't the best option for the situation. But, there are still cases where it is perfect:
* when a 5hp unit in the right hex give a great defensive line * 3hp soldiers attacking close to your spawn * as an attacking shield for a mobi - reaper and skull duggery at least * when you don't have a medic handy and you need a 4hp unit Heavy is primarily a defensive unit. I don't see what's wrong with that. Attack of 4 for heavy would be a significant change for the game, it seems like a big risk, and I don't see the big benefit. There would definitely be a juggling of the relative value of units (heavy higher and 4hp soldiers lower). Would this change add an strategic depth or more generally improve gameplay? I doubt it. Excluding veggies, the last significant change like this was wit-for-kill which was beneficial, I think: adding fuel to the battle fire which helps a winner to come out on top more quickly. Speaking of wit-for-kill makes me think that a wit-for-base-attack would also be beneficial to the game. Right now there is little benefit for an early base attack because it is expensive and you are thowing units away. This change would give more incentive for attacking the base early because the cost would be lower. It would help shorten games and reduce stalemate-like situations. This risk is that it might create certain rushes that become next to impossible to defend. |
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