Heavies to 4 Damage
09-21-2013, 07:18 AM
Post: #28
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RE: Heavies to 4 Damage
Third case that is only possible in your imagination: a heavy which would stay alive during one turn after having been teleported by a mobi two hexes away from the base, and which would be able to hit the base.
Trust me, in reality, both mobi and heavy are instantly dead. Fourth case you're inventing: players kill heavies with 3 soldiers. No one said you have to kill 5hp heavies with 3 soldiers, and, hey, no one does it. Since heavies are extremely slow, players won't send them to attack you on big maps, and on small ones, you will always have a sniper behind to kill that heavy. Anyway, indeed they are harder to kill than any other units. But that is basically their aim: they cost twice as much wits as soldiers, are way slower, so I don't get what is wrong in them being stronger. I do wonder why you invent your own arguments which can't work in reality to prove something that everyone agrees against. If the heavy was so strong, we would see him on spawn hexes. We don't. You can ask a... (drawing by Chemoeum) |
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