Heavies to 4 Damage
09-21-2013, 01:58 AM
(This post was last modified: 09-21-2013 02:02 AM by Mag!cGuy.)
Post: #25
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RE: Heavies to 4 Damage
(09-20-2013 03:40 PM)Fluffysox Wrote:(09-20-2013 03:18 PM)Mag!cGuy Wrote: If you are able to reach a base with a heavy, that already means you won, even with the current one...For. Soldier to follow up is pretty hard. However, if heavies do 4, all u need is a runner! How the heck can you reach a base with a heavy, and then be repelled by your opponent? What I said is that, if you can hit the base with a heavy, that means you totally overwhelmed your opponent and thus that you already won the game before you used your heavy. Or if you didn't overwhelm your opponent, then you wouldn't suicide a heavy to hit the base, so I don't get your point at all. As for the mobi thing, you again make a comparison that can't work. A mobi would need to be one hex away from the base to make a mobi-heavy combo, whereas it needs to be three hexes away to make a mobi snipe one. Two hexes that change everything. I have never seen a situation where a mobi could sneak a heavy next to a base. Approaching the mobi enough to be in range of the base is way more suicidal if you aim at a heavy hit rather than a sniper one, which makes it squarely impossible. It's the same as for the 4hp bombshell, you take two examples that actually never happen and can't happen to prove buffed heavies would be OP even though everyone knows heavies are currently 1000 times less spawned than soldier. Have you ever seen a game without runner and soldier spawned? No. Even specials are more spawned than heavies, which just show there is a problem in their cost efficiency. You can ask a... (drawing by Chemoeum) |
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