Heavies to 4 Damage
09-20-2013, 11:55 PM
Post: #24
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RE: Heavies to 4 Damage
arguments against this I've seen so far:
1. OMG IT CAN 1 SHOT BS OH NOES! Who cares? a heavy approaching a bombshell should never live to see the next turn, even a buffed one. BS is ALWAYS guarded by soldiers, usually 4 HP soldiers, which makes it near impossible for a heavy to approach it without backup. 2. heavy + runner = win! So? Sniper + soldier = win. 2 soldier + runner = win. A lot of things = win. Just because something means you can win the game with it doesn't make it bad. Mag!cGuy already said if you can get a heavy to the enemy's base you were already winning anyway, and he's right. 3. Mobi & scrambler would make this OP. Mobi and scrambler make a lot of things OP. But since most Heavies are not positioned right next to a base, scrambling a Heavy that deals 4 damage would most of the time not result in hitting a base for 4, which just leaves Mobi which is still better off going with the time-tested Mobi+sniper strategy because it can position itself better that way. 4. holy crap it'd 1 shot boosted soldiers! Big deal. An army of buffed soldiers would still be a problem even to an army of heavies that could 1 shot them. Heavies simply can't move fast enough and are simply not as efficient as soldiers. Considering a buffed heavy costs almost twice as much to build as a buffed soldier (and DOES cost twice as much un-buffed) I agree it should do twice as much damage. Heavies are so underused and have pretty decent potential strategically if they simply did 1 more point of damage they might actually be useful. GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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