Heavies to 4 Damage
09-19-2013, 04:52 AM
(This post was last modified: 09-19-2013 04:53 AM by Mag!cGuy.)
Post: #16
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RE: Heavies to 4 Damage
Heavies are pretty nice to turtle or in situations where they can quickly reach 3hp soldiers, like on foundry.
But they cost so many wits to be placed in the battlefield, that they really are unefficient when you wanna attack with them. Flurry, the comparisons you are making have actually no sense to be honest. How can you compare three heavies (12 wits) to three soldiers (6wits)? And I prefer to have 3 soldiers than 3 heavies, cuz I can have a plan with them and I would't be obliged to overcommit in my unit placement to be in reach of my opponent as I would be with a line of heavies. The runner costs one wit, can move by 5 hexes and sees as far, allows to have a bigamount of sneaky plan and can change the ending of a game. Heavies? They cost 4 wits, and their only strenght is nulified by medics, since it's better to kill a soldier with two soldiers rather than a heavy and runner/soldier. So I actually don't understand where you get this comparison "it deals three damages for one wit" from. And you said yourself afterwards that one can't compare each unit between each other. So, what??? When I see a heavy in front of me, I know I'm gonna have a good time and not a hard one. Thanks to the different units' range, you directly get an advantage with the others because a sniper or a soldier can reach the heavy before it can. Also, if having one heavy instead of one soldier on one spawn maps was so much better, I guess we would see it in the replays from master to ST. Do we? No, because the only aim of a heavy is to be at 5hp and be hyper defensive, nothing else. Finally, I am very curious to see any battle where a heavy can reach a bombshell before it gets destroyed by the mortar. So the point " heavy could directly kill bs" is invalid, since it can't happen. I am in favor of this buff, becaue this way heavy would REALLY be spawned. They would have an interest. If this unit didn't exist, the current metagame would be the same, or almost, and that is not normal. |
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