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2v2 random: why it really sucks. A lot.
09-14-2013, 04:23 PM
Post: #45
RE: 2v2 random: why it really sucks. A lot.
FTA on 2v2 has been talked on other threads, for long time.
FTA is relevant "why arranged versus random" feels unfair, too.
Balancing turn based games is hard. Making it fun and fair is time consuming. Players do the testing and this forum gives the feed back back to OML.
There has been map changes, and special unit behavior changes as a result of player feedback.
FTA on 1v1 was addressed, but 2v2 was not. Main reason was probably the fact that statistics did not show FTA on 2v2 games. On maps like Blitz Beach, Machination and Mechanism FTA is easiest to feel and having best races to defend is vital for surprise not losing against FTA. Other maps are slightly easier to defend with teamwork.
If arranged and random 2v2 weren't mixed, random games were much more fair for random players.
Addressing FTA and separating random and arranged games are not time consuming as a programming task. Understanding and predicting effects of the change is the difficult task. Active players try to help - to make the game better, fun and fair and balanced as it should be!
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RE: 2v2 random: why it really sucks. A lot. - Juslas - 09-14-2013 04:23 PM

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