2 specials per race? effects?
				
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					09-14-2013, 11:50 AM 
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| 2 specials per race? effects? 
					What would the consequences of 2 specials per race be like. Would it be horribly unbalanced, or more complex gameplay. Say if the second special on each team was a cheaper, weaker type. Like a ranged soldier that does 2 damage and can move 3 and has a range of 2.  One of the Devs said something along the lines of "changing 1 caharcter doesn't make enough variation forstrategy players". So would a game mode with 2 exclusive specials per team be viable. That is to say, if it got development attention. Up for Friendliez!  GCID: braytos ![[Image: sig.png]](http://wappdesign.net/outwitters/sig.png)  | |||
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| Messages In This Thread | 
| 2 specials per race? effects? -  brayton - 09-14-2013 11:50 AM RE: 2 specials per race? effects? -  Chemoeum - 09-14-2013, 11:29 PM RE: 2 specials per race? effects? -  [PETA] Doodat - 09-15-2013, 01:25 AM RE: 2 specials per race? effects? -  bobolynx - 09-15-2013, 05:07 AM RE: 2 specials per race? effects? -  Fluffysox - 09-15-2013, 04:45 PM RE: 2 specials per race? effects? -  TheGreatErenan - 09-16-2013, 03:10 PM | 
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