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FTA Bonus on Highlevel Games means nearly Autowin
08-17-2012, 09:54 PM (This post was last modified: 08-17-2012 09:54 PM by awpertunity.)
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RE: FTA Bonus on Highlevel Games means nearly Autowin
(08-17-2012 01:25 PM)P1noyboypj Wrote:  I'd rather have the devs (who are doing an awesome job btw) concentrate on map and team balancing than worrying about FTA, where quite often the mistake of one wit can be the diff between a win or loss. If they can just keep/make maps balanced, FTA will just be a "white" advantage like in chess.

The FTA in chess is only about 52-55% wins for White. While it's true we may not be able to negate FTA completely, I think the point of this thread is that the advantage is a LOT larger in Outwitters than in Chess.

(08-17-2012 01:25 PM)P1noyboypj Wrote:  Here's a pro tip for everyone: scout. Always. And scout some more. Master your openings like chess and you will be prepared for everything. If player 1 is too aggressive or tries to wait for the right moment, you will know if you scout. This game is about wit management and not FTA.

As a quick fix, rates games can be a best of 2, same or diff map, with players alternating FTA. If its a tie, no rating change (not lower rated player gets points please).

You are just contradicting yourself here... If the game is all about wit management and not FTA, why should the lower rated player not get points in a 1-1 tie? The higher rated player should be able to win even going second according to you.
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RE: FTA Bonus on Highlevel Games means nearly Autowin - awpertunity - 08-17-2012 09:54 PM

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