New Teams/Character Ideas
08-17-2012, 03:22 AM
Post: #157
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RE: New Teams/Character Ideas
More special unit ideas! (feel free to borrow these for your special if you can't think of one yourself)
Note that these are loosely named, and you can change the name to more suit your own themes... "Protector" or "Shield-Bearer" H - 3 S - 3 Special - Gives adjacent allied units +1 armour (like the Bombshell) ONLY while adjacent. (Perhaps to balance it, you could make it a toggle, similar to Bombshell, except rather than stopping movement, it reduces it to S=1 and can't be Mobi'd (by an ally) while shielding) (Alsp for balance, I can't decide whether it would be overpowered if it also shielded itself too [meaning 5HP when medic'd] or underpowered to not shield itself) "Sapper" or "Leecher" Okay, so this kind of unit was discussed in a number of posts already in this thread, but most of the suggestions seemed overpowered, or too clunky, or both. And I could only imagine very limited potential use in an actual game... So here's my suggestion (and it also seems a little clunky, but it's as good as I can imagine without being too similar to another existing unit) H - 1 S - 4/5/6? (needs balancing) Special - deals 1 damage to adjacent enemy to gain 1 health itself, but loses 1 speed. No limit to max health, but cannot have less than 1 speed (so you might end up with a 10-health, 1-speed, 1-damage unit... Hard to kill but not all that strong) (IMO, distributing health among your own allies [to any degree] seems either a really clunky mechanic [if allies don't have to be adjacent] or a fairly underpowered, still clunky mechanic [if only adjacent allies]) (in my version, the Sapper gets fatter the more it eats, and hence slows down) (for balancing, perhaps there's a limit to its size... Either it can keep eating but no health gain, OR it "throws up" everything and goes back to 1 health and max speed [vulnerable if in enemy territory], OR can't be Mobi'd if over a certain size {4/5/6/other?}) (again, THIS NEEDS BALANCING!) "Neutraliser" Again, there have been a few variants of this kind of thing already (the UFO "abductor", the cloud "freezer", another unit was said to have a "stun" or "immobilise" of some kind to delay the opponent's rush) mentioned in this thread, and again I have some ideas of my own to add... H - 1 (2?) S - 3 (all specials in the game so far have this speed) Special - at range (2/3?), this unit neutralises an enemy for a turn (2 turns?). It cannot move (but CAN be Mobi'd) or attack or use any special ability. If the target is healed (by a medic), the neutralisation immediately wears off for movement, but is still dazed and cannot attack or use special abilities. (ALTERNATIVELY healing it restores it's abilities/attacks, but it still cannot move? I can't gauge which would be more overpowered...) (if the unit is attacked, it is immediately un-stunned and can move/attack/special as usual) (for balancing, perhaps the stun lasts while the "Neutraliser" maintains "eye contact" so it could keep an enemy unit out of play for the rest of the game, if cleverly played, but at the cost of keeping itself in position too... If another enemy unit moves in front to block sight, the stun is lifted) Most of the terrain mechanics I saw seemed like they mostly made gameplay painful... And I noticed a few issues with "semi-terrain" (like stuff that slowed/stopped/hurt a unit if it "TRIED TO MOVE OVER/THROUGH") because, although the animation shows the unit leaping, a Runner (for example) can technically path AROUND a wall that's 2 or 3 long, but still appear to go over it. My two cents on some of the other terrain-modifiers... Unless the terrain is destructible (like a wall of heavy that doesn't hit back) then either the mechanic is clunky (it if times out after x turns), or just plain overpowered (if permanent). Imagine someone who's been able to set up a strong defense for a few turns, and when his opponent finally punches through the wall of soldiers, they find an impassable wall (or worse, a line of pits with snipers behind) separating his base from the rest of the field! Apologies for such a long post, but I had a brainwave of ideas and decided to share them before my attention span~ OH LOOK I FOUND A SHINY!!! ——————————— Why is the rum gone? |
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