New Teams/Character Ideas
08-16-2012, 02:51 PM
Post: #154
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RE: New Teams/Character Ideas
I also had some ideas for special units which are good for breaking turtles (not all of mine are). This are just the basic ideas but how to balance them with range hp etc i dont know.
Special unit 1: A special unit which is able to drag units from the opponent or yourself adjacent to itself. A bit like the Mobi but not so mobile and with a range limitation (4 or 3) but has the advantage to drag opponents into your lines. Special unit 2 (Coloss): A slow but with a lot of health combat unit. About the special ability i dont know yet... But some kind of close combat ability Special unit 3: A unit that is able to spawn little weak other units with one or two health. |
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