Tips for New Players
08-15-2012, 10:28 PM
Post: #40
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RE: Tips for New Players
(08-15-2012 08:50 PM)Alvendor Wrote:(08-15-2012 03:54 AM)Kamikaze28 Wrote:(08-09-2012 06:22 PM)Alvendor Wrote: When you improve you will know when you can break them: Players will learn and gather experience at their own pace. That is a process that can not be circumvented or significantly accelerated by tips. The primary purpose of this thread is to give new players a hand in their first steps. A thread was created which opened with the following: (07-17-2012 05:26 AM)jaesonwu Wrote: So no offense intended for the people who helped contribute to the tips page or the general advice I've seen given around the forum, but it hasn't been very useful for me. Why? Because it's largely common sense to anyone who has played TBS games in the past.I don't disagree with that. Everything in the list is something players will sooner or later realize for themselves. By listing the tips here, we can help them to get this common sense sooner rather than later. Your formulations implied universal truth and kind of go the way of "this is how you should play, everything else is wrong". Like "never create a Heavy" - that's a fair assessment of the current role the Heavy plays, but it is not wrong to build one. Also, if I were a new player reading this, I'd ask myself "why shouldn't I create a Heavy?". Instead I listed "learn the role of each unit". After reading through the list again (it's been a while since I looked at it) and comparing it to your tips, I have decided to adopt the medic-positioning tip, with a little more explanation. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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