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Mobi rushing on Skullduggery
08-08-2013, 01:45 AM
Post: #11
RE: Mobi rushing on Skullduggery
After I got worked over in a friendly by the same rush, I worked out a defense for adorables with a defensive mobi. Not sure about the other races, but I think the solution for Feedback is a bit easier than the other two.

I recommend putting the runner on the upper wit space for vision. You need to see what units are coming out of the base spawn. The wits are really tight for the attacker, so if you start trading runners or see new soldiers exit the spawn, the mobi will be delayed at least a turn.

To defend, put 4 hp soldiers against the base and when the time comes, use the mobi to solve whatever variant your opponent threw at you.

From there you'll be on your own since the rush has many dangerous varieties
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Messages In This Thread
Mobi rushing on Skullduggery - Thrutchy - 05-21-2013, 12:53 PM
RE: Mobi rushing on Skullduggery - Szei - 05-22-2013, 06:50 AM
RE: Mobi rushing on Skullduggery - lawtai - 05-23-2013, 05:11 AM
RE: Mobi rushing on Skullduggery - user35 - 06-02-2013, 01:29 AM
RE: Mobi rushing on Skullduggery - Syvan - 08-08-2013 01:45 AM
RE: Mobi rushing on Skullduggery - Syvan - 08-08-2013, 03:56 AM

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