Gardening to the top.
08-06-2013, 08:33 AM
(This post was last modified: 08-06-2013 08:34 AM by ElPared.)
Post: #60
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RE: Gardening to the top.
I agree with Skull Duggery as one of Veggies' weakest maps. SFI too, but I've had some success with Bramble there and so far haven't found a good strategy for them on SD. War Garden I'm just bad in general at, so I couldn't say there.
I guess if you can choke that top corridor with a Bramble and then attack their wit spaces and low spawn you can win a slower game, but you'll have to deal with opposing players trying to hike a sniper up that corridor and slowly cutting back your thorns. A successful choke up top, though, could result in hogging their top spawn which is incredibly difficult to win back with only the bottom spawn, which is intriguing to me I did have 1 game on SD a long time ago where my opponent tried to rush my low spawn and wit spaces and I held them off with a single 1 HP sniper the whole game. I wonder if a bramble placed 1 hex behind the wit spaces could be effective at wit starving/spawn hogging? and if so would it be worth it since your opponent is just going to attack the corridor and ignore the bottom half of the map? GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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