Win/Loss ratio required for promotion
07-30-2013, 10:52 PM
(This post was last modified: 07-31-2013 02:51 AM by phineas94.)
Post: #144
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RE: Win/Loss ratio required for promotion
(07-30-2013 08:05 AM)OutwittersFan422 Wrote: 1. Hidden Ranking - overall performance. wins go up losses go down. how far up and how many determine the magnitude of the rises or falls for losses Definitely (07-30-2013 08:05 AM)OutwittersFan422 Wrote: 2. Points - number rises or falls based on the league rank and nothing else Absolutely (07-30-2013 08:05 AM)OutwittersFan422 Wrote: 3. Promotion/Demotion - has ONLY to do with recent win loss ratio and NOTHING to do with who you beat or lost to. I agree. Looking at my own promotion to ST and others (notably Scrambler Baby) there is no evidence to suggest that you must beat a certain number of higher division opponents in order to get promoted. Those matches are, of course, a good indicator that you're nearing the top of your divisions hidden ranking spread. The only thing I'd add to this is that I think you have to have attained a certain level of hidden rank before the system starts logging your win/loss record. I haven't got a massive amount of data so pure supposition on this one but I think it goes something like this (for 1v1). Promotion from bottom of needs 5 or so wins to get to the required hidden rank then the system logs the next 5 or so games for win/loss ratio Promotion from bottom of needs about 15 wins to get to the required hidden rank then the system logs the next 10 or so games for win/loss ratio Promotion from bottom of needs about 15 wins to get to the required hidden rank then the system logs the next 15 or so games for win/loss ratio Promotion from bottom of needs about 15 wins to get to the required hidden rank then the system logs the next 20 or so games for win/loss ratio I've been a little creative with these numbers and this is all pure guess work (07-30-2013 08:05 AM)OutwittersFan422 Wrote: 2v2 does seem to have a lot more to do with the fact that there are so many fewer teams, which means that 1 loss would penalize you more relative to one loss in 1v1. Especially if you consider taht there are plenty of teams that win All 5. 5-0 vs 4-1 is 25% higher meaning that in almost any system that is a huge swing While the small pool of teams may exacerbate the ranking problem in 2v2 I still think it's broken. If I read .Memories. results correctly they; 1) won all 5 placement games and got placed as high gifted - this falls in line with 1v1 stats 2) won their first league game and were promoted to Masters - again, in line with 1v1 3) lost their second league game and were demoted to low gifted!!!! 4) Then went 45 wins out of 50 (or roundabouts) in order to get promoted back to Masters again Couple this extreme promotion/demotion with another aspect of 2v2 ranking which is several teams getting placed into Masters after only completing 2 or 3 of their placement games and again I come to the conclusion that something's not right. If this a knock on from low numbers then a fix is required. Everything Changes |
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