"Heavy" isn't worth the costs
08-08-2012, 01:56 PM
Post: #28
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RE: "Heavy" isn't worth the costs
(08-08-2012 12:49 PM)connor3491 Wrote: -add 1 health (probably too op) Think you got it wrong here. Reducing wit cost might be ok, but allowing it to move more is not a good idea - that just makes it a soldier with extra health and damage. This more than the others would risk being over-powered, but also make the units a bit too samey. (08-08-2012 12:49 PM)connor3491 Wrote: -have some kind of buff where it deflects all damage 15%, or some other percentage of the time (this could be okay, don't love the idea of chance though) Changing the rules so a Scout can not hurt a heavy might be an option, but it is a bit confusing (since there are no other rules like this) and would not necessarily make enough of a difference. |
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