Using landscape to your advantage?
05-07-2012, 11:37 AM
Post: #11
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RE: Using landscape to your advantage?
(05-07-2012 08:20 AM)Kamikaze28 Wrote: Fundamentally, this is a matter of taste and opinion. Harti said it quite nicely (or Blizzard did) "Easy to learn, hard to master". I believe in that concept, especially for mobile games. I can explain the rules of Outwitters to you in less than 5 minutes - try that with UniWars. If you find it enjoyable to be challenged by the ruleset of a game, that's fine, but it would scare a large portion of potential players away on iOS. Your points are valid - to attract a huge audience, Outwitters should have little to no barrier of entry. There are basic manuals for games on the PC/consoles - but it is there as a guide to begin the game, and not used to fully involve every mechanic of the game. I'm a bit concerned that after you do explain the rules of Outwitters to me in 5 minutes - there would be nothing more the game would offer. Anyhow, this thread originally began as an inquiry but I suppose it has became more of a suggestion thread. Hopefully OML may look into adding a few features onto their maps in the near future. |
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