Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ideas for a new Outwitters
07-04-2013, 09:04 PM (This post was last modified: 07-04-2013 09:05 PM by TheQwertiest.)
Post: #3
RE: Ideas for a new Outwitters
its a bit hard to guage "improved".
and also on your second idea. theyd have to check every replay to look for clutch plays?
and i wouldnt exactly call having less hp on the base a disadvantage. in fact, imo, its an advantage.
it means your opponent just used up wits attacking your base instead of your units.
oops. magicguy beat me to it

[Image: 9d7f96a4e69f9e49b3bcb2a9b2aa3267_zpsffc0a44c.jpg]
Anonymous Clan
GC: Pastil*
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Ideas for a new Outwitters - nezoshins - 07-04-2013, 08:55 PM
RE: Ideas for a new Outwitters - Mag!cGuy - 07-04-2013, 09:02 PM
RE: Ideas for a new Outwitters - TheQwertiest - 07-04-2013 09:04 PM
RE: Ideas for a new Outwitters - Mag!cGuy - 07-15-2013, 01:39 AM
RE: Ideas for a new Outwitters - Mag!cGuy - 07-15-2013, 01:51 AM
RE: Ideas for a new Outwitters - Mag!cGuy - 07-15-2013, 04:11 AM
RE: Ideas for a new Outwitters - Mag!cGuy - 07-15-2013, 05:25 AM
RE: Ideas for a new Outwitters - Mag!cGuy - 07-15-2013, 05:44 AM
RE: Ideas for a new Outwitters - bobolynx - 07-15-2013, 01:16 PM
RE: Ideas for a new Outwitters - Mag!cGuy - 07-16-2013, 04:45 PM
RE: Ideas for a new Outwitters - bobolynx - 07-17-2013, 04:56 AM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content