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Counter to turtling
08-05-2012, 02:06 AM
Post: #12
RE: Counter to turtling
(08-04-2012 03:21 AM)Syvan Wrote:  One last thing: I don't think Mobi's are good at breaking turtles. It is already expensive to operate a mobi, since you need to spend an extra wit to move things and attacking into the turtle is already expensive. I have a couple replays where I try to break a turtle with a mobi and it goes very, very badly. It is much more useful to use an alternate attack path with a mobi, since you can essentially re-form your army around the mobi while the defender needs to spend a bunch of wit to change position.

what if adorables were allowed to have 2 health snipers, 3 health from the start? This would make mobi snipers less likely to be one and done, because if you use a sniper against a wall of soldiers, it's basically dead next turn, even if you shield it with units. What do you guys think? There are definitely drawbacks, such as losing parity among teams.
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Messages In This Thread
Counter to turtling - uaq - 08-03-2012, 10:38 AM
RE: Counter to turtling - nivra0 - 08-03-2012, 03:11 PM
RE: Counter to turtling - Sakiehl - 08-03-2012, 04:24 PM
RE: Counter to turtling - 1pal0 - 08-04-2012, 12:46 AM
RE: Counter to turtling - ArtNJ - 08-04-2012, 01:39 AM
RE: Counter to turtling - Syvan - 08-04-2012, 03:21 AM
RE: Counter to turtling - swimj - 08-05-2012 02:06 AM
RE: Counter to turtling - Sakiehl - 08-04-2012, 03:03 AM
RE: Counter to turtling - wonderpug - 08-04-2012, 03:22 AM
RE: Counter to turtling - ArtNJ - 08-04-2012, 04:19 AM
RE: Counter to turtling - Alvendor - 08-04-2012, 08:23 AM
RE: Counter to turtling - Joggies - 08-04-2012, 11:07 PM
RE: Counter to turtling - Syvan - 08-05-2012, 03:04 AM

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