A game mode that never was.
06-28-2013, 10:08 AM
(This post was last modified: 06-28-2013 10:29 AM by Leaf_It.)
Post: #5
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RE: A game mode that never was.
Combos would definitely be in it, but because the rate of fire would make the game slower paced than a regular game of Tilt to live, the Multiplyer would need to allow for more time (I'm thinking about 2 - 3 seconds would be long enough, but to know for sure you'd have to play test it) between killing dots/asteroids.
"Never put off until tomorrow, what you can put off until the day after" |
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Messages In This Thread |
A game mode that never was. - Leaf_It - 06-27-2013, 03:44 AM
RE: A game mode that never was. - TheQwertiest - 06-27-2013, 09:47 AM
RE: A game mode that never was. - Leaf_It - 06-27-2013, 11:56 AM
RE: A game mode that never was. - retrotoaster - 06-28-2013, 09:12 AM
RE: A game mode that never was. - Leaf_It - 06-28-2013 10:08 AM
RE: A game mode that never was. - retrotoaster - 07-16-2013, 09:10 AM
RE: A game mode that never was. - Leaf_It - 07-16-2013, 02:27 PM
RE: A game mode that never was. - retrotoaster - 07-16-2013, 09:08 PM
RE: A game mode that never was. - Gf!sh - 07-16-2013, 08:48 PM
RE: A game mode that never was. - TheGreatErenan - 07-17-2013, 05:23 AM
RE: A game mode that never was. - Leaf_It - 07-17-2013, 03:11 PM
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