Burnocaster: the new rush on Machination (2v2)
06-23-2013, 02:42 AM
(This post was last modified: 06-23-2013 02:54 AM by burnodrod.)
Post: #40
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RE: Burnocaster: the new rush on Machination (2v2)
(06-20-2013 11:51 PM)Mag!cGuy Wrote: Powee and I finally managed to really balance the game. It's not ended but no one has the advantage, burno and masterC have no special anymore That's not really true! 1) Maybe Mastercaster was a little bit drunk (as it happens with him) and didn't think he needed to protect the mobi. He could do it easily with a runner. Having mobi we'd still have advantage. You lost 2 or 3 times before you have found this counter, so it'd be fair to give us 2-3 attempts as well. It is likely we simply made a mistake. 2) Not sure that you can call it the universal method since you (Poweewee) used Scrambler. So, you have to choose Feedback just in case of Burnocaster... and what if it's not? Or what if you get the wrong base (as you get randomly on of two bases). Then your partner has to pick up Feedback too? And will it work? We didn't check. 3) The game isn't finished yet and what if you will not win? %) (06-21-2013 12:06 AM)Gavin Wins Wrote: Burno - what was your inspiration for developing this Machination strategy? Which players/games influenced you, etc. Or is this attack completely of your own design? I think the idea is obvious - take predeployed sniper from where it's useless and put it where it's usefull. And protect it somehow I guess most people (STs) simply use common openings and don't want to think deeper and invent something new. I can tell the same about me and my parner! It's pretty rare I suggest him to try something new. Sometimes we try and often the idea turns out to be bad I remember our stupid idea with 2 mobis... but it's a different story. I'm sure there's so many things can be invented in openings... especially with Feedback and Bramby.... especially in 2v2... |
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