More Bombshell Trouble
06-04-2013, 11:12 AM
(This post was last modified: 06-04-2013 11:15 AM by [PETA] Cor13:4.)
Post: #89
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RE: More Bombshell Trouble
I would have to disagree that bombshells are overpowered by the empirical evidence that nearly all STs play Adorables.
But, for example, most maps, I rarely spawn a bombshell, because the static nature of the bombshell makes it a liability against Adorables players who know how to dance around it and hit the base. Also, since it is costly to create, on larger maps, it has even less utility compared to a mobi, because it can only defend a portion of the map, while a mobi can attack\defend a much larger area and threaten multiple attack routes. Of course, I'm a Scallies only player =P, so take this analysis with a grain of salt. General Analysis: Long Nine - Adorables 4TW. Predeployed snipers prevent deploying soldiers\bombshells too far out of the top of the base. One layer of wall is often not enough to prevent the Mobi snipe-base mechanic. Glitch - Scallies can rule if they get in a good bombshell, but with the holes, this is ripe for mobi\sniper dancing also. Reaper - Everybody knows about this, Adorables rule. Peekaboo - People say Scallies rule, but I've often found that creating a bombshell can lead to defeat, because unit count is often the key factor, and the bombshell can be taken out in a decisive strike since you'll only get a one-soldier wall up (you can play games, but generally this is true). Still, sometimes bombshells rule Peekaboo. War Garden - Ripe for mobi\sniper combo, as base is very close to the enemy spawn, and hard to build up much of a wall in time for an early mobi. Also, map is quite small, and unit count is so key here, that being able to redeploy units around the map is pretty sweet. Bombshells take too long to create on this map and are too easy to take out or do not defend enough of the map (IMO). Sweetie Plains - This can be a good map for Scallies. I used to think it was great for Adorables, until I started watching some replays and figured out that you can do some good early bombshells. Still, with the close proximity of the base to the mobi, it's easy to tele snipe the base (IMO). SFI: Mobi to pull units to the far hexes on top and snipe base over hole = awesome. Bombshells can be good, but generally are not as good here as Mobis, since the snipe over top hex is harder to pull off. Sweet Tooth - Bombshells can defend nicely though, but Mobis can tele snipe the base, or units and be out of range of retaliation. This is especially true of the one hex spots, like the wit spot, where other races can not take out the soldier there in one-turn, but Adorables can with the mobi snipe + other unit, or move attack, mobi back attacker, attack with other unit combo. Skullduggery - Like SFI, Adorables I find rules this with the mobi up top and sniper over the hole or just sniper in the top tunnel. Also, the one-hex chokepoint is always an advantage for Adorables. Bombshells can be nice here, but I still find that they are harder to set up than a mobi, since all you have to do is get the base to 3 and tele snipe over the hole. "Love is patient, love is kind....It does not dishonor others, is not self-seeking, is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres." 1st Corinthians 13:4 |
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