SHARE YOUR REPLAYS :D
08-01-2012, 01:35 PM
Post: #202
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RE: SHARE YOUR REPLAYS :D
(08-01-2012 12:49 PM)K1NNYY Wrote: Great comeback Don't panic about early aggression. If you fight it off efficiently, you end up with a huge unit count advantage and you will likely win with your counterpush. Turn 4, you move your soldier standing next to his runner. You generally want to capitalize on your opponent leaving troops next to yours, since you can attack them for one Wit less than usual (since you don't have to move). Also, there's no need to use your medic to heal on that turn. You're spending 2 wits to save a unit that costs 2 wits. Plus, the Heavy will just be able to kill the one you didn't boost. Alternate move: soldier kills runner, other soldier moves and hits enemy soldier, spawn runner and move and finish off enemy soldier. You can lose a soldier to the heavy next turn, but you'll have the wits to spawn a new soldier and kill the heavy with your soldiers next turn if he does. You end up way ahead. Turn 6, good job killing enemy heavy, but I'd have used the last to wits to kill the runner next to your base using your heavy, instead of spawning a soldier. There's nothing you need another soldier for at that point in time. Turn 8, perfect except I'd have moved that last soldier adjacent to the enemy medic. Still kill the runner, but now you're forcing your enemy to spend a wit retreating the medic, lest you kill it with just one wit next turn. Turn 12, don't forget you can win by clogging the spawn point. He's only got a medic out and you win a wee bit sooner if you stop him from spawning attackers. Nice job, though! Your opponent's wild aggressive rush has no chance of beating you if you defend with efficient wit use. |
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