Turtling Discussion
08-01-2012, 10:24 AM
(This post was last modified: 08-01-2012 10:26 AM by stevewastaken.)
Post: #33
|
|||
|
|||
RE: Turtling Discussion
@Syvan
You might be right about my medic play. But I'm NOT saying I played perfectly, while my opponent made mistakes that were compensated by an OP Bombshell. We both made mistakes throughout the game. My point is that at the time I made my attack on his turtled formation, we were basically even. Yet despite my attacking first (in the strongest way I can fathom), he came out ahead in the exchange. In fact that's the whole point of turtling. To force your opponent to lose more than he gains by attacking you. And it's a tedious and unfun way to play the game. Turtling should not be rewarded to the extent that it is, and the way to correct this is to reward non-defensive play (putting bonus wit spaces in contestable areas of the map), and reduce the power of the tools used to turtle (nerf Bombshell). @worldfamous Unless you consider that when turtled, it is extremely easy to horde wits. 3 is nothing. And in a turtle vs. turtle scenario, a successfully advanced Bombshell will do devastating damage to an opponents turtle wall (or force an evacuation of a key area). Also while turtled, you often can't see the Bombshell, as it operates behind a wall of units. So you don't know for sure if your opponent has advanced his Bombshell or not. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
5 Guest(s)
5 Guest(s)
Return to TopReturn to Content