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Map Selection: I never get certain maps
05-16-2013, 08:59 AM (This post was last modified: 05-16-2013 09:00 AM by TheGreatErenan.)
Post: #17
RE: Map Selection: I never get certain maps
(05-16-2013 08:46 AM)OutwittersFan422 Wrote:  Is there any confirmation it does that? Based on all numbers that seems to make sense but Im not sure. It certainly seems to do that in terms of skill placement but Im trying to think. By far and away my best map in terms of win % is Long Nine and I seem to have gotten a disproportionally high number of games on LN in the past month as you can see by my map breakdown so i dont know

Personally I wish they would simply make the whole system completely transparent. And make it so that you cycle through games in perfectly equal distribution. Make it so that you could not choose race when playing a league game and for each individual map there are the following possibilities:

Take Long Nine for example:

S1 vs S
S1 vs F
S1 vs A
S1 vs V
S2 vs S
S2 vs F
S2 vs A
S2 vs V
the # denoting the turn and then repeat that for each race. making every league player cycle through that in whatever order doesnt matter. So for each map there are 32 possibilities. So you dont repeat something until game # 353 (32 possibilities on 11 different maps = 352)

Then internally keep general records of each matchup and base skill rating on that. So if I beat someone on Reaper with Adorables and the internal stats say that Adorables statistically outperform all other races on that map then I get fewer points than say if I did so with whatever the weaker races are on that map.

I think this would be 100% objective and really show who is the best. In all likelihood it will be many of if not all of the same people but it would present a much more tangible system and be much more accessible to the average player.

I don't think there is any confirmation on that at all. It was pure speculation on my part. I just wanted to know if OML ever officially stated that it was completely random.

I agree that more transparency would be nice, and a robust system is certainly desirable. However, I imagine it could potentially cause problems without having been tested like crazy. Anyway, OML is unlikely to change it at this point since they are working hard on TTL2 now. The system we have now is almost certain to stay in place.

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