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Foundry Rush
07-24-2012, 01:08 AM
Post: #14
RE: Foundry Rush
(07-24-2012 12:22 AM)wonderpug Wrote:  Is there any chance you could also tweak it so the heavy is on the other hex adjacent to the base spawn point? It would be nice to have the possibility of moving the healer next to both him and the spawn point in turn 1, the way the healer can move to the other spawn point without the sniper being in the way. As-is, if you want to buff the heavy before moving him onto the Bonus Wit hex, you have to do so knowing that your medic will be out of position for future spawns.

It seems like a good things that there are some trade-offs in the opening, and not an obvious way to move units into their optimal positions Smile That is what will lead to turtling in the end - although the game so far seems more turtle-prone on the smaller maps.
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Messages In This Thread
Foundry Rush - swimj - 07-22-2012, 01:07 PM
RE: Foundry Rush - mmorrison - 07-22-2012, 02:49 PM
RE: Foundry Rush - Syvan - 07-23-2012, 12:10 AM
RE: Foundry Rush - Alvendor - 07-23-2012, 03:37 AM
RE: Foundry Rush - GinoGinuzzi - 07-23-2012, 04:03 AM
RE: Foundry Rush - Alvendor - 07-23-2012, 04:48 AM
RE: Foundry Rush - Sakiehl - 07-23-2012, 11:45 AM
RE: Foundry Rush - Alvendor - 07-23-2012, 08:34 PM
RE: Foundry Rush - Fluffysox - 07-23-2012, 04:18 PM
RE: Foundry Rush - Harti - 07-23-2012, 10:18 PM
RE: Foundry Rush - CombatEX - 07-24-2012, 06:39 AM
RE: Foundry Rush - ArtNJ - 07-24-2012, 07:38 AM
RE: Foundry Rush - oneadamleft - 07-23-2012, 11:21 PM
RE: Foundry Rush - Bluegodzill - 07-23-2012, 11:53 PM
RE: Foundry Rush - wonderpug - 07-24-2012, 12:22 AM
RE: Foundry Rush - Cookie - 07-24-2012 01:08 AM
RE: Foundry Rush - wonderpug - 07-24-2012, 01:21 AM

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