Retaining Cohesive Strategy in multi-day asynchronous games
07-22-2012, 10:50 AM
Post: #8
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RE: Retaining Cohesive Strategy in multi-day asynchronous games
(07-22-2012 02:48 AM)nivra0 Wrote: Strategy, not move. I mispoke, but anyway it makes no difference... Strategy, move, same thing as far as my post goes which was suggesting you write it down =/ Yea, it's not ideal so I'd like to hear what other people have to say about it, but for now that's all I can think of and it should work fine despite being a bit cumbersome. |
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