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Retaining Cohesive Strategy in multi-day asynchronous games
07-22-2012, 06:40 AM
Post: #6
RE: Retaining Cohesive Strategy in multi-day asynchronous games
(07-22-2012 02:48 AM)nivra0 Wrote:  Strategy, not move.

Sometimes I want to setup a bombshell up top and plan on a runner blitz on the bottom. I then buy a runner at the bottom and a soldier up top. Then, two days later I forget and buy a soldier at the bottom and a runner up top. Oops... Incoherent strategy.

Usually if you are going for the best possible response, viewing the replay again means you are back on square 1 and you will come up with the idea again. I dont know if it works, because I like to have less than 10 games running.
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RE: Retaining Cohesive Strategy in multi-day asynchronous games - Fluffysox - 07-22-2012 06:40 AM

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