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Mobi Tweak For Great Balance
04-06-2013, 05:36 AM (This post was last modified: 04-06-2013 06:47 AM by Necrocat219.)
Post: #3
RE: Mobi Tweak For Great Balance
It's alright but with Adorables being only very slightly above other teams (overpowered is an exagerrated term) this would mean that every sniper and runner would cost +1 wit if you want to use them with the Mobi - in fact every unit will cost +1 wit if you think of it in terms of medic boosts. It also reduces the utility of it greatly and makes an extreme change to every unit teleported in the game exept the 5hp Heavy (every other unit can be sure to be one shotted by a sniper, snipers become really vulnerable and hit and run would be near pointless) There isn't really a change you can make that will balance them - all nerf, no matter how small, will put Adorables at a disadvantage to at least 1 other team - it's just not possible. Right now it's at least one of the friendlier and less boring teams to have as Tier 1

EDIT: Sorry I completely skimmed over the no moving after teleport for an extra turn, that sounds like summoning sickness in MTG in a sense; I like the sound of it! Another interesting thing I think would be can the unit be teleported by the Mobi or not? But it sounds like something that increases how much planning the adorable player has to make and reduces utility after the amazing utility offered from the Mobi is used which could be awesome Smile only thing is it doesn't affect hit and run whatsoever which would make it kinda like a seesaw - you're nerfing what isn't overpowered to be less useful and keeping the problem component active. But still,like the idea Smile

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(06-09-2014 02:14 PM)Bbobb555 Wrote:  I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos?
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Mobi Tweak For Great Balance - John3:16 - 04-06-2013, 01:36 AM
RE: Mobi Tweak For Great Balance - Necrocat219 - 04-06-2013 05:36 AM
RE: Mobi Tweak For Great Balance - ElPared - 04-06-2013, 02:04 PM

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