post your Special Unit balancing ideas here
04-02-2013, 05:08 AM
Post: #31
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RE: post your Special Unit balancing ideas here
(04-02-2013 02:42 AM)Ser Purple Wolf Wrote: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YsKCVAww this is pretty much what I'm talking about. Once someone has a Bombshell and some soldiers in front of it it's nearly impossible to kill one, much less three or four, without sacrificing like 5 soldiers per bombshell to do it. it costs 9-10 wits to make and deploy a bombshell, but once you do it costs your opponent significantly more than that to get rid of it. Compared to Mobi or even Bramble, that's a hell of a lot. mostly I think it's unfair that it can shoot from 4 spaces away... here's an idea: Bombshell is the same as it is now, but if it can't see something it can't splash it (so it won't get a little icon that shows there's something it can hit with splash damage in the FOW). At least that way you could try to sneak up on it. It's already powerful just by being able to effectively shoot 4 spaces, but it can also "see" 4 spaces too, which is insane IMO GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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