post your Special Unit balancing ideas here
03-29-2013, 02:48 AM
Post: #8
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RE: post your Special Unit balancing ideas here
First I would like to say that with the exception of Adorables I think we should wait to see the consequences of the latest update before making any changes.
Scallywags Bombshell is not OP. Try winning with a bombshell against a good ST Adorables player. Not going to happen. The best way to kill an Adorables player is to overwhelm them with normal units as soon as they get out a mobi. Getting a bombshell and trying to defend when they get a mobi is a losing strategy. Feel free to check the AvS ST replays on OSN. Nearly all the games where a Scallywag manages to take down an Adorable have little or nothing to do with a bombshell. Feedback As you said, it is hard to balance Feedback because there is an enormous difference between scrambling one unit vs two units with the same scrambler. If you scramble one unit you usually break even.* Not much of a reward for all the trouble you had to go through (might as well have just made normal units). However, if you scramble two units you gain a massive advantage and will likely be in a position to take the game (I did a post on the math behind this a while back but I couldn't find it =/). It is hard to achieve a good compromise. That being said I'd still like to beta test a buff for feedback where units that are scrambled have more than 1 hp. Not sure what a good amount is. Full HP? 1 HP less than what they had before? *In terms of wit efficiency. The best part of scrambling a unit is gaining a unit count lead. Good Feedback players make excellent use of this, but apparently it isn't enough to allow a Feedback player to break into the top 10 or even 15. Veggienauts Too early to say anything. My instincts tell me that this nerf is perhaps too large, but I've played a few SvV games since the update and at least on Glitch Veggienauts still seem to be viable. As for the suggestion to remove attacking I am strongly against this. I prefer leaving the wide range of potential strategies with the bramble available rather than limiting strategies. I'd like the Veggienauts to be balanced around attacking thorns if possible. Adorables It has been fairly clear for many months that since the +1 wit for kill update Adorables have gained an advantage at the highest level of play. Just look at the top players who have either affirmed this fact vocally (like Gavin Wins) or who have switched to Adorables like garcia10000, awpertunity, and Terenceshiu2005. Where have all the top Scallywags players gone? Those who haven't switched to Adorables seem to have given up. For instance, what happened to pokhs? Unfortunately despite all this talk, I don't have any suggestions for how Adorables can be fixed. Alvendor made a proposition a few months back but it didn't seem to really take off. I believe it was removing the ability for the mobi to teleport units which had already moved. This would definitely help, but it would also removing a lot of the strategic potential of the mobi. Anyone have any ideas? -------------------- Though I have grown accustomed to +1 wit for kill and it has opened up more possibilities on each turn, overall I feel it has been harmful for game balance. I believe it was Alvendor who said that AvS was balanced prior to the update and I wholeheartedly agree. There were many Adorables and Scallywags at the top before +1 per kill and the top two spots were held by Feedback players (hard to believe these days). All of the teams were competitive. I'm not proposing we go back to the old system, but it clearly introduced some unforeseen problems that we now need to address. |
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