[Replay] [Commentary] Double-Bombshell on Sharkfood Island
07-19-2012, 04:10 AM
(This post was last modified: 07-19-2012 04:11 AM by ArtNJ.)
Post: #7
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RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island
Alvendor is 100% right. Units take too long too effectively contest the enemy spawn point, and its much more dangerous to attack the enemy base at the upper quadrant, away from the spawn. When I see units advancing towards my spawn, that is the signal to buy the Scrambler and go all in on the attack up top.
I had a recent Robots v Robots (yes, I did that deliberately to annoy purists) game where the threat of a Scrambler behind the front line was deterring my attack up top. I had no idea how to proceed. Then I scouted and saw a sniper and 5 hp heavy advanced from his spawn. Based on that, I decided to assume he didnt have a scrambler in position, launched my attack and won. |
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Messages In This Thread |
[Replay] [Commentary] Double-Bombshell on Sharkfood Island - nivra0 - 07-17-2012, 04:38 PM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - Alvendor - 07-18-2012, 01:17 AM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - nivra0 - 07-18-2012, 01:37 AM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - Alvendor - 07-18-2012, 02:13 AM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - nivra0 - 07-18-2012, 03:53 AM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - swimj - 07-19-2012, 01:03 AM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - Alvendor - 07-19-2012, 10:35 PM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - swimj - 07-20-2012, 01:00 AM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - Alvendor - 07-20-2012, 02:29 AM
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - ArtNJ - 07-19-2012 04:10 AM
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